WGL or Wiggle is an API between OpenGL and the windowing system interface of Windows. WGL is analogous to EGL, which is an interface between rendering APIs such as OpenCL, OpenGL, OpenGL ES or OpenVG and the native platform, as well as to CGL, which is the OS X interface to OpenGL.

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EGL (API)

implementation of many graphic rendering APIs; among them is EGL. Generic Buffer Management is an API to manage buffers. WGL – the equivalent Windows interface

Wiggle

bike route in San Francisco Wiggle Ltd, an online sporting goods retailer WGL (API), a Microsoft Windows graphics programming interface, pronounced "wiggle"

Pixel buffer

which allows for off-screen rendering. It is specified as an extension to WGL API, and a core feature of GLX & EGL. When using pBuffers, a user can bind

Xgl

management is handled by the EGL API developed by Khronos (EGL is a window system-independent equivalent to the GLX and WGL APIs, which respectively enable

OpenGL

the JavaScript binding WebGL (API, based on OpenGL ES 2.0, for 3D rendering from within a web browser); the C bindings WGL, GLX and CGL; the C binding provided

Droid (typeface)

italics. It supports the WGL character set. In 2009, Ascender Corporation designed specially customed fonts for Google Fonts API as language support for

GLX

device drivers for graphics chips also include an implementation of GLX. WGL – the equivalent Microsoft Windows interface to OpenGL CGL – the equivalent

OpenGL Utility Toolkit

supports the X Window System (GLX) and was ported to Microsoft Windows (WGL) by Nate Robins. Additionally, macOS ships with a GLUT framework that supports