The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class that contains a set of members required by the client. These members access the system on behalf of the facade client and hide the implementation details.

Overview

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The Facade [1] design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

What problems can the Facade design pattern solve? [2]

  • To make a complex subsystem easier to use, a simple interface should be provided for a set of interfaces in the subsystem.
  • The dependencies on a subsystem should be minimized.

Clients that access a complex subsystem directly refer to (depend on) many different objects having different interfaces (tight coupling), which makes the clients hard to implement, change, test, and reuse.

What solution does the Facade design pattern describe?

Define a Facade object that

  • implements a simple interface in terms of (by delegating to) the interfaces in the subsystem and
  • may perform additional functionality before/after forwarding a request.

This enables to work through a Facade object to minimize the dependencies on a subsystem.
See also the UML class and sequence diagram below.

Usage

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A Facade is used when an easier or simpler interface to an underlying object is desired.[3] Alternatively, an adapter can be used when the wrapper must respect a particular interface and must support polymorphic behavior. A decorator makes it possible to add or alter behavior of an interface at run-time.

Pattern Intent
Adapter Converts one interface to another so that it matches what the client is expecting
Decorator Dynamically adds responsibility to the interface by wrapping the original code
Facade Provides a simplified interface

The facade pattern is typically used when

  • a simple interface is required to access a complex system,
  • a system is very complex or difficult to understand,
  • an entry point is needed to each level of layered software, or
  • the abstractions and implementations of a subsystem are tightly coupled.

A good example of where a facade is used is in register indexed values like Modbus, I2C or Special function register.

Structure

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UML class and sequence diagram

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Facade Design Pattern Class Diagram
Facade Design Pattern Sequence Diagram
A sample UML class and sequence diagram for the facade design pattern

In this UML class diagram, the Client class doesn't access the subsystem classes directly. Instead, the Client works through a Facade class that implements a simple interface in terms of (by delegating to) the subsystem classes (Class1, Class2, and Class3). The Client depends only on the simple Facade interface and is independent of the complex subsystem.[4]

The sequence diagram shows the run-time interactions: The Client object works through a Facade object that delegates the request to the Class1, Class2, and Class3 instances that perform the request.

UML class diagram

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Facade
The facade class abstracts Packages 1, 2, and 3 from the rest of the application.
Clients
The objects are using the facade pattern to access resources from the packages.

See also

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References

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  1. ^ Gamma, Erich; Helm, Richard; Johnson, Ralph; Vlissides, John (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison Wesley. pp. 185ff. ISBN 0-201-63361-2.
  2. ^ "The Facade design pattern - Problem, Solution, and Applicability". w3sDesign.com. Archived from the original on 2020-06-12. Retrieved 2017-08-12.
  3. ^ Freeman, Eric; Freeman, Elisabeth; Sierra, Kathy; Bates, Bert (2004). Hendrickson, Mike; Loukides, Mike (eds.). Head First Design Patterns. Vol. 1. O'Reilly. pp. 243, 252, 258, 260. ISBN 978-0-596-00712-6.
  4. ^ "The Facade design pattern - Structure and Collaboration". w3sDesign.com. Archived from the original on 2020-06-12. Retrieved 2017-08-12.
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📚 Artikel Terkait di Wikipedia

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Decorator pattern

lacking in some needed functionality. The decorator pattern also can augment the Facade pattern. A facade is designed to simply interface with the complex

Adapter pattern

Alternatively, a decorator pattern makes it possible to add or alter behavior of an interface at run-time, and a facade pattern is used when an easier or

Proxy pattern

Adapter vs. Proxy vs. Facade Pattern Comparison at the Wayback Machine (archived 2012-03-11) Proxy Design Pattern Proxy pattern C++ implementation example

Singleton pattern

pattern can also be used as a basis for other design patterns, such as the abstract factory, factory method, builder and prototype patterns. Facade objects

Structural pattern

rise of new classes. Extensibility pattern a.k.a. framework, Hides complex code behind a simple interface. Facade pattern Creates a simplified interface of

SLF4J

Simple Logging Facade for Java (SLF4J) provides a Java logging API by means of a simple facade pattern. The underlying logging backend is determined at

Delegation pattern

programming) Aspect-oriented programming Delegation (computing) Design pattern Facade pattern Schizophrenia (object-oriented programming) Gamma et al. 1994 Gamma