Cortex Command
Title screen of Cortex Command
DeveloperData Realms
PublisherData Realms
DirectorDaniel Tabár
ComposerDanny Baranowsky
PlatformsWindows, Mac OS X, Linux
ReleaseWindows, Mac OS X
28 September 2012[1]
Linux
7 October 2012
GenreAction
ModesSingle-player, Multiplayer

Cortex Command is a two-dimensional side-scrolling action game developed by Swedish studio Data Realms since 2001.

Gameplay

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Cortex Command screenshot.

The player takes the role of a stationary or mobile "brain", which can take control of other purchased units in order to accomplish objectives. Missions range from tasks such as retrieving a control chip in a cave filled with zombies to defending the brain from attack. As the brain is weak, the player must manage his resources carefully, protecting the brain, mining gold and fighting off enemies.

The game includes the ability for players to create mods (additions and changes to the game) with the built in Lua programming applet and simple scripting.

Development

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The game engine was designed and built by Dan Tabár, using several open-source libraries. The GUI was built by Jason Boettcher, the artwork is by Arne Niklas Jansson, and the macOS port is by Chris Kruger,[2][3] while the Linux port was developed by Jesus Higueras.

The game was first released as an open beta and was later released for purchase with a time-limited demo version available as well.

As of May 2008, the game was described as being in development for approximately seven years, with Dan Tabár quitting his job in mid-2006 to work full-time on the project.[4] No versions for game consoles were produced.[4] The game allows several components to be modified using Lua and INI files, such as Scenes (or levels), Actors, Weapons, and more.[4] Influences for the game include the X-COM: UFO Defense series.[3]

On 28 September 2012 the game was finally released in version 1.0 for Windows and Mac OS X via Steam and for Linux on 7 October.[1][5][6]

In July 2019 the source code was released as open source software under the AGPL-3.0-only software license on GitHub.[7]

The game's soundtrack was composed by Danny Baranowsky. The intro theme was composed by Robert Stjärnström and Jonas Rörling from Machinae Supremacy.

Setting

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Despite the fact that the main story has been scrapped, Cortex Command does have some background lore. Sometime in the mid-to-far future after humanity suffered a war brought on by a religious group, Brain transplant and life support technology was developed to make space travel more feasible. This leads to humans making contact with alien life forms, and founding Free Trade. Free Trade is one of the biggest if not the biggest corporations in the whole Orion Spur. But humanity doesn't stop there, despite humanity having long abandoned their bodies, they still kept the stubborn will to fight. With contracting being open to the highest bidder, prospectors fight on earth-like planets with rich gold deposits, while being supplied by companies like Alchiral or Free Trade. [8]

Reception

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The control system for the unfinished version of the game has been described as "too fiddly to be considered entertaining" in 2007.[9] Others described the game as requiring patience, asking players to "take [their] time and experiment".[10] The game has been compared to other games in the genre, such as GunBound[9] and Worms.[10] Positive reviews praise the detailed physics, as well as the chaotic gameplay.

Cortex Command was the Indie Games Game of the Month for April 2008.[11]

Cortex Command won the Audience Award and Technical Excellence award at the 2009 Independent Games Festival.[12]

References

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  1. ^ a b review-cortex-command-tries-hard-but-falls-short Archived 2020-03-29 at the Wayback Machine by Sal Cangeloso on geek.com (19 October 2012)
  2. ^ "Cortex Command". Data Realms LLC. Retrieved 2008-07-27.
  3. ^ a b Griffin, Mike (June 2008). "Cortex Command: Brain slayers in outer space". Play. pp. 64–65.
  4. ^ a b c W., Tim (2008-05-27). "Interview: Dan Tabár (Cortex Command)". indiegames.com. Archived from the original on 2008-06-30. Retrieved 2008-07-01.
  5. ^ cortex-command-1-0-playtest-preview on datarealms.com (28 September 2012)
  6. ^ Dawe, Liam (7 October 2012). "Cortex Command 1.0 available!". Gaming On Linux. Retrieved 22 July 2024.
  7. ^ Cortex command from data realms goes open source by Liam Dawe on gamingonlinux.com (13 July 2019)
  8. ^ Arne. "Cortex Command Fluff". androidarts.com.
  9. ^ a b Alan Dexter (2007-03-05). "Cortex Command". PC Format. Archived from the original on 2007-09-28. Retrieved 2008-07-26.
  10. ^ a b Jim Rossignol (2008-04-23). "Cortex Command". Rock, Paper, Shotgun. Retrieved 2008-07-26.
  11. ^ "Game of the Month, April 2008". indiegames.com. Archived from the original on 2008-07-25. Retrieved 2008-07-26.
  12. ^ "11th Independent Games Festival". gamasutra.com. 2009-03-26. Retrieved 2009-03-30.{{cite web}}: CS1 maint: deprecated archival service (link)
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📚 Artikel Terkait di Wikipedia

Independent Games Festival

2012: Frozen Synapse 2011: Minecraft 2010: Heroes of Newerth 2009: Cortex Command 2008: Audiosurf 2007: Castle Crashers 2006: Dofus 2005: (Open Category)

List of commercial video games with later released source code

2009-03-30. "Data Realms – Dev Log » Blog Archive » Cortex Command 1.0 playtest preview". cortex-command-from-data-realms-goes-open-source[dead link] on gamingonlinux

Neocortex

called the neopallium, isocortex or six-layered cortex, is a set of layers of the mammalian cerebral cortex involved in higher-order brain functions such

Insular cortex

The insular cortex (also insula and insular lobe) is a portion of the cerebral cortex folded deep within the lateral sulcus (the fissure separating the

FMOD

Clash of Clans Clash Royale Clive Barker's Jericho Cookie Run: Kingdom Cortex Command Crossout Crysis Cult of the Lamb Darkest Dungeon Darkfall Dark Souls

Danny Baranowsky

Year Name Type Notes 2009 Cortex Command Video Game 2010 Canabalt Video game Gravity Hook HD Gravity Hook Once Upon A Pixel – KOOPA Web series GLORG Video

Isolated brain

Tank", have a more advanced version of the technology. The video game Cortex Command revolves around the idea of brains being separated from physical bodies

Machinae Supremacy

Stjärnström and Jonas Rörling composed an intro theme to the 2012 video game Cortex Command. The band also worked on the soundtrack of the 2012 game Giana Sisters: