Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results.[1] Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program. Doing so provides a degree of concurrency.[1]

A common way for dealing with asynchrony in a programming interface is to provide subroutines that return a future or promise that represents the ongoing operation, and a synchronizing operation that blocks until the future or promise is completed. Some programming languages, such as Cilk, have special syntax for expressing an asynchronous procedure call.[2]

Examples of asynchrony include the following:

  • Asynchronous procedure call, a method to run a procedure concurrently, a lightweight alternative to threads.
  • Ajax is a set of client-side web technologies used by the client to create asynchronous I/O web applications.
  • Asynchronous method dispatch (AMD), a data communication method used when there is a need for the server side to handle a large number of long lasting client requests.[3] Using synchronous method dispatch (SMD), this scenario may turn the server into an unavailable busy state resulting in a connection failure response caused by a network connection request timeout. The servicing of a client request is immediately dispatched to an available thread from a pool of threads and the client is put in a blocking state. Upon the completion of the task, the server is notified by a callback. The server unblocks the client and transmits the response back to the client. In case of thread starvation, clients are blocked waiting for threads to become available.

See also

edit

References

edit
  1. ^ a b Davies, Alex (2012). Async in C# 5.0. O'Reilly. pp. 1–2. ISBN 9781449337124.
  2. ^ McCool, Michael; Reinders, James; Robison, Arch (2013). Structured Parallel Programming: Patterns for Efficient Computation. Elsevier. p. 30.
  3. ^ ICE usage of AMD.


📚 Artikel Terkait di Wikipedia

Asynchrony

Look up asynchrony, async, asynchronous, or asynchronously in Wiktionary, the free dictionary. Asynchrony is any dynamic far from synchronization. If

World Wide Technology

undisclosed amount. In 2015, WWT acquired St. Louis software company Asynchrony. In 2025, WWT completed the acquisition of Softchoice Corporation. In

Sync

coordination of events to keep them in time. The opposite of synchrony is asynchrony. Sync or synch may also refer to: Sync (Unix), a command and a system

Asynchrony (game theory)

In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds. Unlike synchronous systems

SOA

Parkway railway station, in Eastleigh, Hampshire, England Stimulus onset asynchrony, a measure used in experimental psychology Super output areas, geographical

Cell (processor)

Processor for Scientific Computing". ACM Computing Frontiers. Retrieved April 6, 2017. "SCOP3: A Rough Guide to Scientific Computing On the PlayStation 3"

Thread pool

job 4 worker 2 finished job 5 real 0m2.358s Computer programming portal Asynchrony (computer programming) Object pool pattern Concurrency pattern Grand Central

Hopper (microarchitecture)

H100 has a thermal design power (TDP) of 700 watts. With regards to its asynchrony, the Hopper architecture may attain high degrees of utilization and thus