PlayReady is a media file copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2008.[1][2]

Technological differences

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The main differences relative to previous DRM schemes from Microsoft are:

  • Some popular features that were already present in other DRM schemes in the market have been added. These include the concept of domain (group of devices belonging to the same user which can share the same licenses), Embedded Licenses (licenses that are embedded in the content files, avoiding a separate step for license acquisition) and envelopes (the ability to DRM arbitrary, potentially non-media content). It is also the protection scheme for IIS Smooth Streaming, Microsoft's adaptive streaming technology.
  • It is platform-independent: unlike other Microsoft DRM schemes like Janus, PlayReady can be ported to any kind of portable device, even if it uses non-Microsoft technology (OS, codecs, media player, etc.).

Competitors

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PlayReady competes with other proprietary DRM schemes and even more with DRM-free software, most notably Apple's FairPlay introduced in iTunes and QuickTime. There are several other DRM schemes that are competing to become the dominant DRM technology (e.g. Widevine).

Versions

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Microsoft released the first version of the PlayReady suite (Porting Kit for devices, PC SDK and runtime, Server SDK) in June 2008. Silverlight 2.0, released in October 2008, supports content restricted with PlayReady. As of Silverlight 4.0, the implementation of Microsoft PlayReady in Silverlight supports offline content (via persisted license), subscription scenarios (via chained licenses) and online, streaming-only content (via simple non-persistent licenses). Output protection support was also added in Silverlight 4.0.

Interoperability

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  • PlayReady 2.9 and below is backwards compatible with Windows Media DRM 10 content, meaning that content encrypted with WM DRM 10 (for instance, content for PlaysForSure devices) will play on a PlayReady terminal.
  • CopyEnablers and MoveEnablers are no longer supported by PlayReady 3.0 and above.[3]
  • PlaysForSure compliant devices won't play PlayReady-encrypted content.[4]

References

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  1. ^ "Microsoft Press Release". Archived from the original on 2016-10-19. Retrieved 2015-10-27.
  2. ^ Kim, Daniel (2019-08-30). "PlayReady DRM - 5 Things to Know About DRM Technology". PallyCon. Archived from the original on 2022-04-01. Retrieved 2021-03-11.
  3. ^ mimisasouvanh (7 November 2018). "PlayReady and Other Protection Technologies - PlayReady". docs.microsoft.com. Retrieved 2021-03-11.
  4. ^ timrule. "PlayReady Client-Server Compatibility and Migration Considerations - PlayReady". docs.microsoft.com. Archived from the original on 2022-02-10. Retrieved 2021-03-11.
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Widevine L1) Microsoft Windows 10 or later Microsoft Edge, Desktop app PlayReady 4K (device must fulfill hardware requirements) MacOS 10.11 through MacOS

List of AMD graphics processing units

Via dedicated DSP Via shaders FreeSync —N/a 1 2 HDCP —N/a ? 1.4 2.2 2.3 PlayReady —N/a 3.0 3.0 Supported displays 1–2 2 2–6 ? 4 Max. resolution ? 2–6 ×

Helix (multimedia project)

for Android provides an HLS, MPEG-DASH, Verimatrix DRM and Microsoft PlayReady DRM media player for Android 2.2 to latest devices. Supporting H.264 and

Encrypted Media Extensions

their derivatives, including Opera and newest versions of Microsoft Edge) PlayReady (used in EdgeHTML-based Microsoft Edge on Windows 10 and Internet Explorer

Conax

company also provide DRM-solution for streaming services based on Microsoft PlayReady and Google Widevine. A few pay TV operators using Conax conditional access

Kaby Lake

hardware MBEC support Gen 9.5 (From Gen 9) Add support for Microsoft PlayReady 3.0 HDCP 2.2 Add 1.4 Embedded DisplayPort (From 1.3) Add HDMI 2.0 support

Digital rights management

typically rely on encryption in addition to other techniques. Microsoft PlayReady prevents illicit copying of multimedia and other files. Restrictions can

Windows Media DRM

DRM was replaced in Windows 10 Anniversary Update in favor of Microsoft PlayReady. In May 2007 Microsoft published the network protocol behind its license