📑 Table of Contents
MotionBuilder
DeveloperAutodesk Inc.
Stable release
2026 / March 26, 2025; 14 months ago (2025-03-26)[1]
Operating systemWindows, Linux
Type3D computer graphics
LicenseTrialware
Websiteautodesk.com/motionbuilder

MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.

It is primarily used in film, games, television production, as well as other multimedia projects.

At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology.[2]

Features

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See also

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References

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  1. ^ "Autodesk releases MotionBuilder 2026". 27 Mar 2025.
  2. ^ Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29. {{cite web}}: |author= has generic name (help)
  3. ^ "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.[permanent dead link]
  4. ^ "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.

📚 Artikel Terkait di Wikipedia

Motion capture suit

WiFi, or to input into software such as Unity, Unreal Engine 4, or MotionBuilder. At GDC 2016, Xsens announced integration with Unreal Engine 4 Later

FBX

PowerAnimator, LightWave 3D, 3D Studio MAX and TurboCAD. Filmbox was renamed MotionBuilder in 2002 with the release of version 4.0. In 2003, Kaydara launched FBX

Rhinoceros 3D

.iges X X Lightwave .lwo X X MicroStation .dgn X Moray UDO .udo X MotionBuilder .fbx X X NextEngine scan .scn X OBJ (Wavefront) .obj X X Object properties

Autodesk Media and Entertainment

products include Maya, 3ds Max (the new name of 3D Studio Max), Mudbox, MotionBuilder the game middleware Kynapse, and the creative finishing products Flame

List of 3D animation software

1996 ongoing Autodesk Maya Trialware February 1, 1998 ongoing Autodesk MotionBuilder Trialware 1994 Autodesk Softimage Discontinued (Trialware) 2000 2015

Autodesk

Media & Entertainment Collection, which include Maya, 3ds Max, Arnold, MotionBuilder, Mudbox, Golaem, and ReCap Pro. Much of Avatar's visual effects were

Killzone 2

was done in Maya 8.5 with some motion capture animations tweaked in MotionBuilder. 3D artists, animators and level designers used Maya as their production

Biovision Hierarchy

applications that support the format, including Blender, Maya, and MotionBuilder. FBX files are compatible with a wide range of software applications